Master 3D Game Design Through Real Projects

Build professional-grade game environments and characters using industry-standard tools. Our hands-on approach focuses on practical skills that studios actually need in 2025.

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3D game environment creation workspace showing modeling tools and rendered landscapes

Project-Driven Learning That Actually Works

Forget endless theory sessions. You'll start creating game assets from week one, building a portfolio while learning. Each project tackles real challenges that game studios face daily.

Character Modeling Pipeline

From concept sketches to rigged characters ready for animation. Learn the complete workflow using Blender and industry best practices.

Environment Design

Create immersive game worlds with proper lighting, texturing, and optimization techniques that perform well in real game engines.

Technical Implementation

Bridge the gap between art and programming. Understand how your assets integrate into Unity and Unreal Engine workflows.

Portfolio Development

Graduate with 8-12 professional pieces that demonstrate your skills to potential employers or clients.

Student working on detailed character modeling showing wireframe and textured versions

For Creative Beginners

No prior 3D experience needed. We start with fundamental concepts and gradually build complexity. You'll understand why certain techniques work, not just how to use tools. Perfect for artists, illustrators, or anyone fascinated by game creation.

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For Career Changers

Already working in tech, marketing, or other fields? Our evening and weekend options fit busy schedules. Many of our graduates transition into game development roles within 12-18 months of starting.

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Why Our Graduates Stand Out

The game industry moves fast. Our curriculum adapts to current trends while teaching timeless fundamentals.

01

Current Industry Standards

We update our curriculum quarterly based on feedback from game studios and recent hiring trends. You'll learn workflows that are actually used in 2025, not outdated techniques from five years ago.

02

Small Class Sizes

Maximum 12 students per cohort means personalized feedback on every project. Your instructor knows your strengths and challenges, guiding your development accordingly.

03

Real Studio Connections

Our instructors work with local and European game studios. They share insights about what employers actually want and often recommend talented students for open positions.

04

Flexible Learning Pace

Some concepts click immediately, others need more time. Our program accommodates different learning speeds while maintaining high standards for final portfolio pieces.

Professional headshot of Marko Vidmar, program graduate

Marko Vidmar

Junior 3D Artist at Outfit7

"The feedback sessions were incredibly valuable. My instructor caught details I never would have noticed on my own."

Marko joined our September 2024 cohort with a background in graphic design. His final portfolio included three character models and two environment pieces that directly led to his current role. He particularly appreciated how our curriculum covered the business side of freelancing, which helped him negotiate his starting salary.

Professional headshot of Petra Kos, program graduate and freelancer

"I landed my first freelance client three weeks before graduation. The portfolio pieces speak for themselves."

Petra Kos, Freelance 3D Artist